Category: Design

  • Life at the cap.

    For the last two weeks I have only logged into World of Warcraft to raid and the sad part is I don’t feel like I am missing out on anything. Well that is not entirely true; I do miss out on some socializing. Though when I think about the game play and ways to advance […]

  • Thursday Thoughts

    Involve Test Early and Often Time for a bit of rambling ranting on a topic that I have perceived and grumbled about for a long time: Why is test often integrated into the design and production of a product, particularly games, so late in the life cycle? As games get larger and more complex, there […]

  • Wednesday Wobble

    Today in Middle earth I started yet another character, a minstrel named Bogindoc. That puts me at four created characters thus far on this venture into Lotro; a champion, huntress, rune keeper, and minstrel. I am impressed that even at the low levels they all play very differently, and that’s refreshing when I am swapping […]

  • Thursday Thoughts

    This is not the first time I have thought or said this, but it is the first time I have put it down in writing. (or typing), and it is more of a brainstorm than a fully fleshed out design. I wish MMOs would embrace the idea of player social groups that are entities which […]