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Monday Maddness
Prototype Over the weekend I spent several hours enjoying Prototype. I was expecting a bit more of an “open world” game, one in which I could explore around the city and find all sorts of activities to do while ignoring the “plot”.  This game instead has activities which unlock at fixed intervals after each…
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Questions about my gaming history
Over the years when I have interviewed at game studios I almost always get asked a few questions that are used, I guess, to find out more about an applicants gaming history/passion. For some reason these questions make me crazy, because they seem to me more like a question people would answer over coffee or…
