Year: 2009

  • My MMO History

    My MMO History: A Working Draft I saw several other bloggers posting their MMO histories and I decided for the sake of my own history, I should build upon my previous list and make it an ongoing project. The first step was to take my list and put it in basic chronological order along with […]

  • Away from keyboard

    This week our family took a short trip out of town to visit family members out in Arkansas. While I did have internet access back at the hotel, my time browsing was limited and I did not have access to games; including WoW. Upon returning home, I was actually a bit surprised that I was […]

  • Saturday Sitdown

    Aion part 3 part 1, part 2 I interrupt this normally sane blog with a freakout. You can find my real post after the break. GAH! I am not sure how many more missing quest objects and quest people I can take in a single game. The insane mechanic that only one person can interact […]

  • Friday Fun

    Aion Part 2 part 1 Yesterday I made a quick list of some three hour impressions. Well I did go back last night and played for another four or so hours, and had a pretty good time. Thus now with a total of about eight hours of Aion and leveling my cleric up to level […]

  • Thursday Thoughts

    Aion Beta I entered today’s Aion Beta with a lot of ignorance. What I mean is I have not been reading lots of Aion forums, studying web sites or researching items, quests, classes, etc. I came into the game relatively naive, which is an odd thing for me.  I met up with my friend […]

  • Monday Madness

    There has been a lot of news the last few weeks, and most of it covered sufficently by the big sites, more “real” bloggers, and the twitterverse. Thus every time I have sat down to try and write a post I have stopped by thinking, “This has been talked about enough by others, and I […]

  • The emblem issue arises again!

    Today brought with it the latest wow patch notes. Granted these are only patch notes for the test server and it is highly likely that they will change in some fashion. 3.2 offers a whole lot of neat little quality of life improvement, along with several nerfs; some that make me think I must not […]

  • Monday Maddness

    Prototype Over the weekend I spent several hours enjoying Prototype. I was expecting a bit more of an “open world” game, one in which I could explore around the city and find all sorts of activities to do while ignoring the “plot”.  This game instead has activities which unlock at fixed intervals after each […]