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Thursday Thoughts
Involve Test Early and Often Time for a bit of rambling ranting on a topic that I have perceived and grumbled about for a long time: Why is test often integrated into the design and production of a product, particularly games, so late in the life cycle? As games get larger and more complex, there […]
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Operation Contacts 03
This is part 3 of my ongoing campaign “Operation Contactsâ€; attempting to gather some contact info for real people at places I have either already sent resumes to, or places I am interested in working at. Today’s target is Southpeak Games. They have a “senior” and “experienced” tester positions posted on their website either of […]
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Wednesday Wobble
Today in Middle earth I started yet another character, a minstrel named Bogindoc. That puts me at four created characters thus far on this venture into Lotro; a champion, huntress, rune keeper, and minstrel. I am impressed that even at the low levels they all play very differently, and that’s refreshing when I am swapping […]
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Operation Contacts 02
Today is “Operation Contacts†part 2. My campaign to try and gather some addresses of real people I can contact at places I am interested in talking to about job, or I have already sent resumes to. Petroglyph I took a look at their site when I got a tip they were looking to fill […]
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Operation Contacts 01
On the job search front, I keep sending resumes out to what mostly feels like impersonal machine hive minds and not actual people looking to hire someone. This makes me sad, since every place I apply to I would love to work at. So today I am going to actually start linking this site and […]
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Off the Cuff
I am not sure how I missed this when it was first posted, but I think everyone should read this article by “rabbit” over at Gamers with Jobs; A Sense of Place. Also, as you can probably tell from my recent posts, I am impressed by the job Turbine did with Lord of the Rings […]
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Monday Madness
After two weeks of sporadic playing of Lord of the Rings Online (lotro), I have begun calling it the “grown up” MMO; the adult to World of Warcraft’s teenager. This is because of three main things; requiring some work/thought from the player, the sense of mystery it retains, and the look and feel of the […]